Wednesday, August 12, 2009

Guard vs. Daemons

Have you ever fought Chaos Daemons? I have. Twice. One game I won, and the other I lost. Tremendously! But even in just two games, there are some things that I learned. Follow these and they'll help you beat the All-Deep-Striking army of Chaos!

Tip 1.) Do NOT use Combined Squads:
In the second game, I combined 30 guardsmen into one squad, thinking that it would help me kill the Greater Daemon, the Bloodthirster, in hand to hand. It didn't. All it did was allow him to sweeping advance over 200 points of guardsmen in 3 rounds of Assault (which is more than I expected, but it could have been sooner).

Tip 2.) Use Allied Grey Knight Terminators, NOT normal GK:
I used a squad of normal Grey Knights, and, needless to say, they were overwhelmed pretty quickly. A -1 to Daemon's leadership value does little to help you, and even if the GK deep strike, their incinerator won't be enough to kill enough daemons. I hit 6. Killed 1. then I was overwhelmed by 20 Hellblade attacks before I could retaliate. Grey Knights are NOT skilled in close combat against such units as Daemon Princes, because the Daemon Prince ignores their power armour, and GK get no invulnerable save.

I have used both termies and GK, and I will vouch for the termies every time. They get more attacks, they get a better save, AND an invulnerable save to fend off those hellblade attacks, and they can also deep strike just like fast attack GK.

Drop the termies next to something nasty like a horde of Bloodletters, or a Greater Daemon, then light them up with storm bolters and psycannons. You will be charged, unless of course you face Pink Horrors. When you are charged, you will often still overwhelm your enemy with superior skill and S6 attacks.

Tip 3.) There are Certain vehicles that you DO NOT use:
First off, do not use chimera's. There's no need for them, and they will just get destroyed. I do recommend, however, the Leman Russ Exterminator, as nothing can penetrate Deamon invulnerable saves anyway, so why not pump them full of lead? Give it as many heavy bolters and stubbers as you can. Hydra flak tanks will also work. Take cheap things over expensive things - you want to outnumber the daemons.

Sentinels are also mostly useless. They get destroyed very quickly. A Valkyrie, however, or a hellhound held in reserve until you need it, will work wonders! Put as many wounds on them as possible!

Tip 4.) Wounds! Buckets and Buckets of Wounds!:
As I said above, your goal here is to wound the damn beasts as many times as possible, not to try to beat their armour (because...you can't!). But to inflict wounds more easily, there are some special tools, and at the top of the list for infantry, is:

The Plasma gun

Believe it or not, this is the best gun available as a special weapon against Daemons, and here's why:
- S7 will wound most of your targets on a 2 or 3 up on a d6, invaluable against such tough targets
- Ap2 will punch through any regualar saves, AND deny any Nurgle daemons their Feel No Pain roll. Tasty!
- Rapid fire. Get close, and just rapid fire the hell out of them! I took down a daemon prince with 2 regular squads of plasma gun armed guardsmen. 4 shots took 2 wounds off in one round.

Orders:

What are the best orders to use? There are really only four, but three if you're playing Annihilation.

First Rank Fire, Second Rank Fire:
Or as I call it - Fire in ranks! - is invaluable as a "bucket of wounds" dealer. This order, as you know, turns 10 lasguns into 20 shots, or at close range, 30 shots. Now I know you have to take into consideration the sergeant's pistol and the special weapon, but that's still a lot of shots. This order is perfect for combating an all invulnerable save army.

Take it Down:
the Daemons army list has several monstrous creatures, and even one very nasty vehicle. Twin linking your weapons, especially heavy weapons like heavy bolters and autocannons, can win you a shooting phase. I'd use it on veteran squads armed with all plasma guns to wipe out Daemon Princes.

Fire on my Target:
Daemons have poor saves, and a Daemon player knows this. This is why a Daemon player will often DS his daemons behind cover, and then move into it in order to close the gap with your guardsmen. Deny him this advantage. Utterly snatch it from him. Issue this order on a line of heavy bolters and laugh as your opponent fails his cover saves, too!

Run! Run! Run!:
This is only useful if you're trying to get to an objective before the enemy has Deep Struck. If you're attempting to take objectives rather than kill your foe, this order can help you get there faster.

Take the first turn!

If you get the first turn, and the Daemon player fails his "Seize the Initiative" test, then take it! Do not let the Daemon player go first! Why? Because if you go first, you get a chance to move your units forward before he is even on the table! Get those objectives, reposition your men into locations you couldn't reach during deployment.

Well, that's all. My friend's daemon army is expanding, and as I fight him more and more, I'll give you tips on what weapons and units to use against certain types of daemons.

Tuesday, August 11, 2009

Update

Alright guys, here's the deal. My comp is in for repairs, so I have limited access to the internet right now. I should get it back today, but we'll see. When I do get it back, expect the Flamer Tactica and an anti-SM Tactica as well.

I also wanted to point out this article, which I just added, but for some reason appeared after Aeon's painting guide. It's a few tips for using Sisters of Battle beside the IG.

Reds

Thursday, August 6, 2009

One colour painting

Having trouble painting those massed guard armies? Well think hard no more, and just read what I have to say, because i've figuerd it out. I can show you how to get an even coat, base your men, and get them done faster than ever before! No more than half and hour on each guardsman!

Things you'll need:
1) Brushes (obviously)
2) A basing material
3) 2x similar Foundation Paints
4) A flesh colour and a wash for the flesh (Ogryn flesh for lighter skin, Devlan mud for darker skin)
5) A metallic colour
6) A related Citadel wash
7) A colour for the Aquila (recommended: Astronimcon Grey)
8) A leather colour (black or brown)
9) Hobby glue or Elmer's glue

Now, what I mean by 2x similar Foundation paints, is two colours that are the same colour of different shades, such as Knarloc Green and Orkhide shade, or in the case of my own army, Charadon Granite and Adeptus Battle Grey. One colour is for the fatigues, and one is for the armour.

The Citadel Wash I was refering to should be of the same colour or similar colour. So, if you're doing guardsmen that are green, then get Thraka Green wash. I use Badab Black for my grey guardsmen.

The Metallic colour should be for the gun barrel, so don't pick gold or bronze unless you want strange looking guardsmen (but who knows, they could look unique).

And lastly, for the Aquila, I'd pick either white or gold. Gold goes best with darker coloured armour, and is harder to paint then white or light grey.

Basing material should be a soil of some sort, for example, arid sand. I recommend using Gale Force 9 (GF9) basing material. They are cheap, and come in tubs that will last you quite a while. As a secondary basing material, which is optional, you might pick a static grass of some sort, or small stones. I do not use a secondary material, I only base my guardsmen with ash wastes flock.

Step #1) Water down your fatigues colour, and paint it on the fatigues. Make sure you get everything.

Step #2) Water down your armour colour and paint the armour. Again, make sure to get everything, and watch out for streaks!

Step #3) Give the entire model a good wash of your chosen Citadel Wash. Because the fatigues and the armour are the same colour, but different shades, you'll be able to just casually wash the entire model with one single wash colour. Don't wash it multiple times - one wash will do!

Step #4) Now paint the skin. Water down the flesh colour a little bit but not too much, else your flesh colour will spill onto the fatigues and helmet.

Step #5) Wash the skin with your flesh wash colour.

Step #6) Paint the leather. This includes boots, the mag pouches, and the canteen holder, and possibly the knife sheath. The leather does not need a wash necessarily, but if you're going to wash it, wash it before you paint the metal.

Step #7) Paint the metal, and if you want to wash it, then do so, but it is not important.

Step #8) Carefully paint the Imperial Aquila. Do not wash it in any way, as the detail will already be covered enough.

Step #9) Base the figure. Don't paint the basing material, just leave it how it is.

End result: A very nice looking guardsman, with basing on it, and an incredibly simple looking scheme!

Wednesday, August 5, 2009

Brothers and Sisters

Sorry for the slow down guys. My comp is in for repairs, so I have limited internet access. The reason you're getting this article today is that I started it a while back, so it was mostly done.

Let's talk about Sisters of Battle

I picked up a squad of Battle Sisters in April, and borrowed a friend's Canoness for a 2000pt game against IG. The Battle Sister Squad destroyed a squadron of three Sentinels with Bolter Fire in a single turn of shooting (two immobilized, one destroyed), and the Canoness killed a PCS, and Infantry Squad, a tank, and an HW team. Since then, I've expanded my collection, and now have about 30 Battle Sisters, 5 Seraphim, a Canoness, a Dominion Squad, an Immolator, Exorcist, and Rhino.


Taking allied IG as SoB

This is something I haven't really done too much, being a Guard player first, foremost, and always, but I think it's worth covering both sides of the coin. The classic Sister list is a wave of Rhinos full of angry women with flamers and meltas zooming toward the enemy, usually supported by Exorcists and some Seraphim or Pen Engines. This list is very fast and very deadly, but is something of a glass cannon. If the Sisters get caught b a gunline, or bogged down in CC Swarms, they're pretty much done for.


That, ladies and gentlemen, is where the Guard comes in.


The IG packs heavy weapons like no one's business. As single infantry platoon can have up to 21 HWs if you go all out, but that really isn't necessary. Attaching a single platoon with 2 infantry squads and maybe 3-4 sections of HWs will really compliment a Sisters list nicely, giving them some ranged muscle to deal with the more deadly enemy units before the Rhinos arrive on scene with the Battle Sisters. a recent FAQ also states that if you take TWO IG platoons, you may take a squadron of Leman Russes. Yes. A Squadron. A basic Russ is always a good choice for this, but something nasty, like a Vanquisher to pop armour at range or a Demolisher to support the advancing Sisters, will really make your opponent's head spin.

Taking SoB allies as the IG

Ah, now we're cooking with napalm! Battle Sisters really add a mailed, 3+ save fist to the IG army. Two squads with Flamers or Meltas in Rhinos, supported by a solid gunline and some Vets or Penal Troops, will give you opponent a lot of very nasty things attacking him from all directions to worry about. Also, the psychological effect of a large number of 3+ saves popping up in an IG army is not to be underestimated. People have a tendency to panic and shoot the big scary women in Power Armour that they did expect (and thus have little AP 3 and 2 to counter them with), leaving your HWs, Vehicles, and Flankers to rip the enemy apart.


There are three units in particular that boost the IG nicely. Seraphim, Battle Sisters, and the Canoness.

Battle Sisters add that nice core of 3+ save troops to your line to use as a center piece, counter attack unit, or objective grabber. Sticking them in Rhinos gives you a very mobile, very evil unit that can run around lighting things on fire while your Gunline pounds away. You can also give the unit a Book of St. Lucius and Veteran Sister Superior and keep it in your gunline, essentially giving every unit withing 6in of that squad Ld. 9, unmodified. The downside is that they're a little expensive for an IG list, so only take one or two squads at 1500pts+.

The Canoness can do three things. First, she can be support. Giving her a book of St. Lucius and having her wander around behind your lines gives the same leadership bonus of 9 as that Sister Squad, but for less cost (Special thanks to Melissia on the IGMB for suggesting this). Option two is to tool her up for Close Combat and attach her to a PCS, combined squad, or CCS. This can be VERY nasty with Straken and a Canoness with a Blessed Weapon, which makes her hit at Str 6 at I 4. She also can absorb a lot of hits, making the unit harder to take down (especially if you tossed a Medic in there and gave it FnP). The third use, and by far my favorite, is the Flying Death Nun. Give the Canoness a Blessed Weapon, a Jump Pack, and Inferno pistol, and you're good to kill just about anything you run across. Tossing in a Mantle of Ophelia and Cloak of St. Aspira are also excellent choices, as they can give you a jump pack model that hits at Str 5, has a 2+ save (which can be made Invulnerable), and ignores the first instant death hit it takes.

Finally, there are Seraphim. These are nasty, nasty units when fighting with the Guard. A pair of hand flamers, a VSS with a book of St. Lucius, and Meltabombs will make this unit able to eat just about anything. Combined with Chimera Vets, Hellhounds, or Rhino Sisters, he enemy won't know what to shoot first. Their ability to close quickly, in addition to Hit and Run and being able to grab cover more easily then armour or convert their 3+ armour save into a Inv save makes them dangerous as all hell, especially when you attach the Flying Death Nun up there. I've got a dirty trick or two with Seraphim, but I'm going to keep quiet about what they are, lest I ruin the surprise for my opponents.

Reds

Revised Roll Call

A while back, I posted an "Everything I have" list that came out to around 5000pts total. Well, since then, I managed to find another 2000pts worth of stuff, and remade the list.

HQ: 335
Creed, Kell, Astropath, Fleet Officer, HB, Vox, Camo Cloaks, Bodyguard

HQ: 255pts
Straken, Heavy Flamer, 2 Flamers, Carapace, 2 Bodyguards, Medic

Stormies: 195pts
10 Stormies, 2 Plasma Guns, “Behind enemy lines”

Sly Marbo: 65pts

Infantry Platoon: 850pts
HQ w/ 3 Plasma guns, Medic, Meltabombs (110pts)
5 Squads w/ HBs, GLs, Voxes (305pts)
2 ML Sections (180pts)
2 AC Sections (150pts)
Lascannon Section (105pts)

Infantry Platoon: 655pts
HQ w/ Rahemo, 3 Meltaguns, Medic (160pts)
3 Squads w/ Flamers, Meltabombs, Voxes (180pts)
2 Squads w/ Flamers, Meltabombs, Voxes, Commissar (190pts)
SW Squad w/ 3 Flamers (50pts)
SW Squad w/ 3 GLs (50pts)

Infantry Platoon: 540pts
3 Flamers, Heavy Flamer, Commissar w/Pfist, Meltabombs (120pts)
5 Squads w/GLs, Voxes (300pts)
Mortar Section (60pts)
Mortar Section (60pts)

Penal Troops (80pts)

Vet Squad: 160pts
3 GLs, Harker, ML, Vox, Shotguns

Vet Squad: 195pts
3 Meltas, Demolitions, Bastonne, Vox, Shotguns

Vet Squad: 155pts
Carapace, 3 Plasma Guns, Sgt w/ Plasma Pistol

Vanquisher: 190pts
Camo Netting, Hull Lascannon

Vanquisher: 240pts
Camo Netting, Hull Lascannon, Pask

LRMBT: 180pts
HB Sponsons, Pintle Stubber

LRMBT: 170pts
HB Sponsons

LRMBT: 170pts
HB Sponsons

Leman Russ Demolisher: 210pts
Hull Las, Multimelta sponsons

Leman Russ Demolisher: 210pts
Hull Las, Multimelta sponsons

Leman Russ Eradicator: 210pts
HB Sponsons, Camo Netting

Basilisk: 155pts
Camo Netting

Hellhound: 130pts

5350pts

Canoness: 151pts
Inferno Pistol, Jump Pack, Blessed Weapon, Mantle of Ophelia, Cloak of St. Aspira, Book of St. Lucius, Frag Grenades

Inquisitor Lord (WH): 268ptsForce Weapon, Power Armour, Inferno Pistol, Rosarius, His will be Done, Force Weapon, Frag3 Vet Guardsmen w/ Shotguns, Familiar, Acolyte w/ ‘Pace, Frag Grenades, Acolyte with Power Armour, Bolt Pistol, CCW, Frag

Seraphim Squad: 170pts
4 Sisters, Veteran Sister Superior w/ Book of St. Lucius & Power Weapon, 2 Hand Flamers, Meltabombs

Battle Sister Squad: 205pts
Flamer, Heavy Flamer, Veteran Sister Superior w/ Book of St. Lucius
Rhino: 58pts
Smoke

Battle Sister Squad: 205pts
Flamer, Heavy Flamer, Veteran Sister Superior w/ Book of St. Lucius
Rhino: 58pts
Smoke

Battle Sister Squad: 141pts
2 Flamers, Veteran Sister Superior w/ Book of St. Lucius

Dominion Squad: 225pts
4 Sisters w/ Storm Bolters, Veteran Sister Superior w/ Book of St. Lucius, Eviscerator, Combi- Melta, Frag, Immolator tank w/ Heavy Flamers

Exorcist: 135pts

Total: 6850

That leaves me enough points to run my infantry as an "Emperor's Shield Infantry Company" in an Apoc game, bringing me to a grand total of 7000pts.

Anyone want to throw down? ; )

Reds

Monday, August 3, 2009

The Parade Ground!

IG Player and Master Tank Modeler Col. Corbane has created "The Parade Ground", a collection of IG Blogs from around the web, and it's a great way to find everything from Tacitcas and Painting tips. Another advantage is that you can read other people's thoughts about Demolishers, Meltaguns, and the other units and weapons we've posted about, so you can hear more than just one point of view.

There's a widget in the upper right hand corner that will bring you to it, so give it a click and check it out!

Reds

Saturday, August 1, 2009

What army gives you the most trouble?

Alright guys, the Flamer Tactica is in the pipeline, and I should have some time to pump out that LRMBT article as well.

I've set up a new poll for your consideration. What we here at Forward March want to know is what armies do you struggle against the most as IG? Once we have a winner, Requiem, myself, and Aeon (aka Mr. Bobo) as well as a few others will weigh in, and I'll pull all the advice into a single tactica.

Now, I've left off two armies here. Tyranids, since I think all three of us have little experience with them, and Dark Eldar, because I'm pretty sure all three of us have NO experience with them.

So have at it guys. Which armies give you the most trouble? Specifying combos like Drop Pod Marines, Tau Gunlines, etc, in the comments will help us know what specifically to address.

Edit: We've already discussed Broadsides and Monoliths in the Comments, so if there's a specific unit that gives you trouble, post there, and we'll help out!

Reds

IG Tutorials

After playing Aeon today, we had a conversation about learning to play as the IG. I offered to start giving him, as well as anyone else in the store who's interested, Tutorials on the IG. Now, I think some of you guys live pretty close to the store in Falls Church, VA, where I play, so I figured I'd mention it here, in case anyone wanted to stop by.

These will be basic tutorials, using a 1500pt game as an example, and will cover deployment, list building, ICs, and a host of other things. I'll also have some dirty tricks to show off as well. These will be on Thursday at 1:00 at the Compleat Strategist. If anyone is interested, leave a note in the comments.

Reds